A quick postmortem
As of writing this post, the voting phase of the jam hasn't ended yet. It will in 3 hours, but I want to say something before that...
I screwed up! And I won't be really surprised if this game will be at the very bottom of the list.
Why tho?
By making this game, I wanted to redeem myself for not finishing my entry on the previous iteration of the Game Off jam. Unfortunately, I haven't had much time nor (especially) energy as of recently, which not only meant that the game was rushed, but also that I couldn't spent much time on playing the games of others. After about ~3 days of playing and rating games, I gave up and stopped.
That caused the small amount of reviews this entry has, and possibly, very low score. I acknowledge these circumstances, and I am not proud of how things have turned out.
What next?
I'm not proud of this project. Honestly, I think I did a better job with Soviet Space, despite that game not meeting it's deadline. I don't deny the possibility of revisiting this game at some point, however, neither do I plan on doing anything with it in the foreseeable future.
So... better luck next time?
Well... I don't think I'm gonna participate in the next edition of Game Off game jam (should it happen).
And it is definitely NOT the fault of my failures!
I've enjoyed making games for the past 4 edition of this jam! I loved seeing people posting their thoughts about my entries, as well as seeing the work of others, and exchanging our thoughts about each others projects! I've seen and played many creative and unique projects, possibly more than I would otherwise; and by reading many descriptions/posts/devlogs/comments, I have learned a lot about other points of view regarding the many aspects of game development and design!
I also cannot underestimate what huge of a success was Swift Survivors, which was created primarily for Game Off 2019. Well, it's still a small indie project, that was played by hundreds, and very few people speak of it now... but it is still one of the more successful projects I've made! I even still work on it, albeit not as much for the same reasons mentioned at the beginning of this post.
But times have changed, and so did my life, and I just can no longer afford to participate in jams like this. Theoretically I could, but reaching my twenties, I should plan my life more carefully. As saddening as it is to say, it is true that given my life situation, making games for jams like these, is a waste of time now.
I wish I could participate in more jams, as I used to back in the day. And I probably will, but I have to focus on my personal businesses first.
What else? All I can say at the end, is that after all those game jams... I still don't know how to use GitHub properly.
Oh well XD
Get Insectoid Invasion
Insectoid Invasion
Bullet Hell with bugs!
Status | Released |
Author | GMPguy |
Genre | Action |
Tags | Arcade, bugs, Bullet Hell, clickteam-fusion-25, Fast-Paced, GitHub, Medieval, Pixel Art, Retro, Shoot 'Em Up |
Languages | English, Polish |
More posts
- A small bug fixDec 06, 2021
- Day one patchDec 02, 2021
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